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There are times when doing an Estimate/TakeOff/Bill of Quantities,
that it is most effective to measure in one Section, then move the
items from this section into their proper allocated sections ('Cut
and Shuffle').
This is simply achieved in Estimator VJ by
coding each item with the destination section code, then executing
the SHUFFLE command.
There are two modes of the SHUFFLE function; MOVE and COPY. When
the MOVE mode is used, the item is copied to the destination section,
and then deleted from the source section. The COPY mode copies the
item to the destination section and leaves the source item intact.
The COPY mode thus satifies the situation where it is desired to
create a Project with both a TAKEOFF and BILL ordered measurement
and/or pricing structure. |
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1.
Set Up the Destination Sections:
Each item will be given a 'Section
Code' denoting where it needs to be sent, therefore the Project
Section List must have a Section with this code included.
Edit the Section List and enter all the Section Codes required;
the following is an example:
In this example, the Project consists of two sets of Sections;
Take-Off and Billed. All of the Project Measurements have been
done in the Take-Off set, coded with the appropriate Billed Section
code, and then COPY SHUFFLED. In this manner, the Project will
end up with items existing in both the source and destination
sections, thus providing a TAKE-OFF order, and BILLED order of
the Project Measurements.
You will
note in the above example a Section 'XX Incorrectly Coded Items'
- this will be discussed later. |
If it is not necessary
or desirable to have a record of the Take-Off order, then the Section
List would be presented like this.
In this example, all of the Project Measurements have been 'Direct
Billed' - i.e. measurement within it's destination section. If it
is more efficient, then items involving different section destinations
can be measured in one section, appropriately coded, then MOVE SHUFFLED.
In this manner, items not belonging to the current section will
be copied into their designated destination section and then deleted
from the source section. |
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2. Code the Items:
The following is an simple example
of how to code items:
In this example, the 'Destination Section Code' is placed in
the 'BQREF' column. It is of no consequence in which column
the destination code is placed, as we will see later. Furthermore,
each item does not have to be coded - if no code is present
for an item, then the previously encountered code will be used
as the current default section code; consequently however, the
first item in the set to be SHUFFLED must be coded.
If the destination code for an item to be SHUFFLED is blank
or doesn't exist in the Section List, then there will be two
scenarios:
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1. If you are doing a
MOVE SHUFFLE, then the item will be ignored and left in the source
section. You will be informed at the end of the SHUFFLE, of how
many items were left intact. |
| 2. If you are doing a
COPY SHUFFLE, then the item will be placed in the 'XX' coded section.
You will be informed at the end of the SHUFFLE, of how many items
were copied into that section. It will then be your responsibility
to open the 'XX' section, correct their coding and execute a MOVE
SHUFFLE until they are all gone. |
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3. Range the Items
to be SHUFFLED: Select the items to be shuffled by ranging them.
You must make the first column in the
range that column which contains the destination sections codes.
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COPY SHUFFLE
- hold down the ALT key while at the same time clicking the button.
NOTE: This mode will require a Section
Code 'XX' to exist, and will notify you at the end of the SHUFFLE
whether any items have been copied into it. |
MOVE SHUFFLE
- hold down the CTRL AND ALT keys while at the same time clicking
the button.
NOTE: If incorrectly coded items are
encountered, they will simply be left in-tact in the current section
- no warning is given. |
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